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1992-02-17
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38KB
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950 lines
NetHack data file - version 3.0i
attack roles added by: David Blume 01/30/92
warning: David's additions are not baseline.
demons should all come first, before the *centaur line
balrog
... It came to the edge of the fire and the light faded as
if a cloud had bent over it. Then with a rush it leaped
the fissure. The flames roared up to greet it, and wreathed
about it; and a black smoke swirled in the air. Its stream-
ing mane kindled, and blazed behind it. In its right hand
was a blade like a stabbing tongue of fire; in its left it
held a whip of many thongs.
'Ai, ai!' wailed Legolas. 'A Balrog! A Balrog is come!'
[ The Fellowship of the Ring, by J.R.R. Tolkien ]
------------------------------------------------
Attack is : Weapon 8d4, Weapon 4d6
horned devil
Horned devils lack any real special abilities, though they
are quite difficult to kill.
-------------------------------------------------
Attack is : Weapon 1d4, Claw 1d4, Bite 2d3, Sting 1d3
incubus
succubus
The incubus and succubus are male and female versions of the
same demon, one who lies with a human for its own purposes,
usually to the detriment of the mortals who are unwise in
their dealings with them.
-------------------------------------------------
Attack is : Bite 0d0 (Seduce), Claw 1d3, Claw 1d3
erinyes
These female-seeming devils attack hand to hand and poison
their unwary victims as well.
-------------------------------------------------
Attack is : Weapon 2d4 (Str.)
marilith
The marilith, a type V demon, has a torso shaped like that
of a human female, and the lower body of a great snake. It
has multiple arms, and can freely attack with all of them.
Since it is intelligent enough to use weapons, this means it
can cause great damage.
-------------------------------------------------
Attack is : Weapon 2d4, Weapon 2d4, Weapon 2d4, Weapon 2d4,
Weapon 2d4
barbed devil
Barbed devils lack any real special abilities, though they
are quite difficult to kill.
-------------------------------------------------
Attack is : Claw 2d4, Claw 2d4, Sting 3d4
vrock
The vrock is one of the weaker forms of demon, being only a
type I. It resembles a cross between a human being and a
vulture and does physical damage by biting and by using the
claws on both its arms and feet.
-------------------------------------------------
Attack is : Claw 1d4, Claw 1d4, Claw 1d8, Claw 1d8, Bite 1d6
hezrou
``Hezrou'' is the common name for the type II demon. It is
among the weaker of demons, but still quite formidable.
-------------------------------------------------
Attack is : Claw 1d3, Claw 1d3, Bite 4d4
bone devil
Bone devils attack with weapons and with a great hooked tail
which causes a loss of strength to those they sting.
-------------------------------------------------
Attack is : Weapon 3d4, Sting 2d4 (Str.)
nalfeshnee
Not only do these demons, which are of type IV, do physical
damage with their claws and bite, but they are capable of
using magic as well.
-------------------------------------------------
Attack is : Claw 1d4, Claw 1d4, Bite 2d4, Magic 0d0 (Spell)
ice devil
Ice devils are large semi-insectoid creatures, who are
equally at home in the fires of Hell and the cold of Limbo,
and who can cause the traveller to feel the latter with just
a touch of their tail.
-------------------------------------------------
Attack is : Claw 1d4, Claw 1d4, Bite 2d4, Sting 3d4 (Cold)
pit fiend
Pit fiends are among the more powerful of devils, capable of
attacking twice with weapons as well as grabbing and crush-
ing the life out of thise unwary enough to enter their
domains.
-------------------------------------------------
Attack is : Weapon 4d2, Weapon 4d2, Hug 2d4
juiblex
jubilex
Little is known about the Faceless Lord, even the correct
spelling of his name. He does not have a physical form as
we know it, and those who have peered into his realm claim
he is a slime-like creature who swallows other creatures
alive, spits acidic secretions, and causes disease in his
victims which can be almost instantly fatal.
-------------------------------------------------
Attack is : Engulf 4d10 (Disease), Spit 3d6 (Acid)
yeenoghu
Yeenoghu, the demon lord of gnolls, still exists although
all his followers have been wiped off the face of the earth.
He casts magic projectiles at those close to him, and a mere
gaze into his piercing eyes may hopelessly confuse the
battle-weary adventurer.
-------------------------------------------------
Attack is : Weapon 3d6, Weapon 2d8 (Confuse),
Weapon 1d6 (Paralyze), Magic 2d6 (Mag. Mis.)
orcus
Orcus, Prince of the Undead, has a rams head and a poison
stinger. He is most feared, though, for his powerful magic
abilities. His wand causes death to those he chooses.
-------------------------------------------------
Attack is : Magic 8d6 (Spell), Weapon 3d6, Claw 3d4,
Claw 3d4, Sting 2d4 (Str.)
geryon
Geryon is an arch-devil sometimes called the Wild Beast,
attacking with his claws and poison sting. His ranking in
Hell is rumored to be quite low.
-------------------------------------------------
Attack is : Claw 3d6, Claw 3d6, Sting 2d4 (Str.)
dispater
Dispater is an arch-devil who rules the city of Dis. He is
a powerful mage.
-------------------------------------------------
Attack is : Weapon 4d6, Magic 6d6 (Spell)
baalzebub
Baalzebub has been known as the lord of the flies. His bite
drips poison, and a mere glance into his eyes can stun the
hapless invader of his realm.
-------------------------------------------------
Attack is : Bite 2d6 (Str.), Gaze 2d6 (Stun)
asmodeus
It is said that Asmodeus is the overlord over all of hell.
His appearance, unlike many other demons and devils, is
human apart from his horns and tail. He can freeze flesh
with a touch.
-------------------------------------------------
Attack is : Claw 4d4, Magic 6d6 (Cold)
demogorgon
Demogorgon, the prince of demons, wallows in filth and can
spread a quickly fatal illness to his victims while rending
them. He is a mighty spellcaster, and he can drain the life
of mortals with a touch of his tail.
-------------------------------------------------
Attack is : Magic 8d6 (Spell), Sting 1d4 (Drain Life),
Claw 1d6 (Disease), Claw 1d6 (Disease)
acid blob
Attack is : Defensive LEVd8 (Acid)
ape
Attack is : Claw 1d3, Claw 1d3, Bite 1d6
baby*dragon
baby black dragon : Bite 2d6
baby blue dragon : Bite 2d6
baby gray dragon : Bite 2d6
baby green dragon : Bite 2d6
baby orange dragon : Bite 2d6
baby red dragon : Bite 2d6
baby white dragon : Bite 2d6
baby yellow dragon : Bite 2d6
baby crocodile
Attack is : Bite 1d4
baby long worm
Attack is : Bite 1d6
baby purple worm
Attack is : Bite 1d6
baluchitherium
Attack is : Claw 5d4, Claw 5d4
barbed devil
Attack is : Claw 2d4, Claw 2d4, Sting 3d4
barrow wight
Attack is : Claw 1d4, Magic 0d0 (Spell),
Weapon 0d0 (Drain Life)
bat
Attack is : Bite 1d4
black naga hatchling
Attack is : Bite 1d4
bone devil
Attack is : Weapon 3d4, Sting 2d4 (Str.)
bugbear
Attack is : Weapon 2d4
carnivorous ape
Attack is : Claw 1d4, Claw 1d4, Hug 1d8
cave spider
Attack is : Bite 1d2
*centaur
Of all the monsters put together by the Greek imagination
the Centaurs (Kentauroi) constituted a class in themselves.
Despite a strong streak of sensuality in their make-up,
their normal behaviour was moral, and they took a kindly
thought of man's welfare. The attempted outrage of Nessos on
Deianeira, and that of the whole tribe of Centaurs on the
Lapith women, are more than offset by the hospitality of
Pholos and by the wisdom of Cheiron, physician, prophet,
lyrist, and the instructor of Achilles. Further, the Cen-
taurs were peculiar in that their nature, which united the
body of a horse with the trunk and head of a man, involved
an unthinkable duplication of vital organs and important
members. So grotesque a combination seems almost un-Greek.
These strange creatures were said to live in the caves and
clefts of the mountains, myths associating them especially
with the hills of Thessaly and the range of Erymanthos.
[ Mythology of all races, Vol. 1, pp. 270-271 ]
-------------------------------------------------
forest centaur : Weapon 1d8, Kick 1d6
mountain centaur : Weapon 1d10, Kick 1d6, Kick 1d6
plains centaur : Weapon 1d6, Kick 1d6
cerberus
Attack is : Bite 3d6, Bite 3d6, Bite 3d6
chameleon
Attack is : Bite 4d2
cobra
Attack is : Bite 2d4 (Str.), Spit 1d25 (Blind)
cockatrice
Once in a great while, when the positions of the stars are
just right, a seven-year-old rooster will lay an egg. Then,
along will come a snake, to coil around the egg, or a toad,
to squat upon the egg, keeping it warm and helping it to
hatch. When it hatches, out comes a creature called basil-
isk, or cockatrice, the most deadly of all creatures. A sin-
gle glance from its yellow, piercing toad's eyes will kill
both man and beast. Its power of destruction is said to be
so great that sometimes simply to hear its hiss can prove
fatal. Its breath is so venomous that it causes all vege-
tation to wither.
There is, however, one creature which can withstand the
basilisk's deadly gaze, and this is the weasel. No one knows
why this is so, but although the fierce weasel can slay the
basilisk, it will itself be killed in the struggle. Perhaps
the weasel knows the basilisk's fatal weakness: if it ever
sees its own reflection in a mirror it will perish instant-
ly. But even a dead basilisk is dangerous, for it is said
that merely touching its lifeless body can cause a person to
sicken and die.
[ Mythical Beasts by Deirdre Headon (The Leprechaun Library)
and other sources ]
-------------------------------------------------
Attack is : Bite 1d3, Touch 0d0 (Petrify),
Defensive 0d0 (Petrify)
crocodile
Attack is : Bite 4d2, Claw 1d12
demon
Attack is : Weapon 1d4, Claw 1d4, Bite 1d4
djinni
Attack is : Weapon 2d8
dog
Attack is : Bite 1d6
*dragon
In the West the dragon was the natural enemy of man.
Although preferring to live in bleak and desolate regions,
whenever it was seen among men it left in its wake a trail
of destruction and disease. Yet any attempt to slay this
beast was a perilous undertaking. For the dragon's assailant
had to contend not only with clouds of sulphurous fumes
pouring from its fire-breathing nostrils, but also with the
thrashings of its tail, the most deadly part of its
serpent-like body.
[Mythical Beasts by Deirdre Headon (The Leprechaun Library)]
-------------------------------------------------
black : Breath 4d10 (Disint./Death), Bite 3d8, Claw 1d4,
Claw 1d4
blue : Breath 4d6 (Shock), Bite 3d8, Claw 1d4, Claw 1d4
gray : Breath 4d6 (Mag. Mis.), Bite 3d8, Claw 1d4, Claw 1d4
green : Breath 4d6 (Str.), Bite 3d8, Claw 1d4, Claw 1d4
orange : Breath 4d25 (Sleep), Bite 3d8, Claw 1d4, Claw 1d4
red : Breath 6d6 (Fire), Bite 3d8, Claw 1d4, Claw 1d4
white : Breath 4d6 (Cold), Bite 3d8, Claw 1d4, Claw 1d4
yellow : Breath 4d6 (Acid), Bite 3d8, Claw 1d4, Claw 1d4
dwarf*
dwarf : Weapon 1d8
dwarf king : Weapon 2d6, Weapon 2d6
dwarf lord : Weapon 2d4, Weapon 2d4
electric eel
Attack is : Bite 4d6 (Shock), Touch 0d0 (Wrap)
*elemental
Elementals are manifestations of the basic nature of the
universe. There are four known forms of elementals: air,
fire, water, and earth. Some mystics have postulated the
necessity for a fifth type, the spirit elemental, but none
have ever been encountered, at least on this plane of ex-
istence.
-------------------------------------------------
air elemental : Engulf 2d10
earth elemental : Claw 4d6
fire elemental : Claw 3d6 (Fire), Defensive (LEV+1)d4 (Fire)
water elemental : Claw 5d6
*elf*
elvenking
elf : Weapon 1d8
elf mummy : Claw 2d4
elf-lord : Weapon 2d4, Weapon 2d4
Woodland-elf : Weapon 2d4
Green-elf : Weapon 2d4
Grey-elf : Weapon 2d4
Elvenking : Weapon 2d4, Weapon 2d
ettin*
ettin : Weapon 2d8, Weapon 3d6
ettin mummy : Claw 2d6, Claw 2d6
fire ant
Attack is : Bite 1d4 (Fire)
*vortex
dust vortex : Engulf 2d8 (Blind)
energy vortex : Engulf 1d6 (Shock),
Engulf 0d0 (Drain Energy), Defensive (LEV+1)d4 (Shock)
fire vortex : Engulf 1d10 (Fire), Defensive (LEV+1)d4 (Fire)
ice vortex : Engulf 1d6 (Cold)
steam vortex : Engulf 1d8 (Fire)
floating eye
Attack is : Defensive (LEV+1)d70 (Paralyze)
fog cloud
Attack is : Engulf 1d6
freezing sphere
Attack is : Explode 4d6 (Cold)
garter snake
Attack is : Bite 1d2
gecko
Attack is : Bite 1d3
gelatinous cube
Attack is : Touch 2d4 (Paralyze),
Defensive (LEV+1)d4 (Paralyze)
ghost
Attack is : Touch 1d1 (very slow)
*giant
giant humanoid
Giants have always walked the earth, though they are rare in
these times. They range in size from little over nine feet
to a towering twenty feet or more. The larger ones use huge
boulders as weapons, hurling them over large distances. All
types of giants share a love for men - roasted, boiled, or
fried. Their table manners are legendary.
-------------------------------------------------
giant : Weapon 2d10
fire giant : Weapon 2d10
frost giant : Weapon 2d12
hill giant : Weapon 2d8
stone giant : Weapon 2d10
giant ant
Attack is : Bite 1d4
giant bat
Attack is : Bite 1d6
giant beetle
Attack is : Bite 3d6
giant eel
Attack is : Bite 3d6, Touch 0d0 (Wrap)
giant mimic
Attack is : Claw 3d6 (Stick), Claw 3d6 (Stick)
giant mummy
Attack is : Claw 3d4, Claw 3d4
giant rat
Attack is : Bite 1d3
giant spider
Attack is : Bite 2d4 (Str.)
gnome*
gnomish wizard
... And then a gnome came by, carrying a bundle, an old
fellow three times as large as an imp and wearing clothes
of a sort, especially a hat. And he was clearly just as
frightened as the imps though he could not go so fast.
Ramon Alonzo saw that there must be some great trouble that
was vexing magical things; and, since gnomes speak the
language of men, and will answer if spoken to gently, he
raised his hat, and asked of the gnome his name. The
gnome did not stop his hasty shuffle a moment as he
answered 'Alaraba' and grabbed the rim of his hat but forgot
to doff it.
'What is the trouble, Alaraba?' said Ramon Alonzo.
'White magic. Run!' said the gnome ...
[ The Charwoman's Shadow, by Lord Dunsany. ]
----------------------------------------------
gnomish wizard : Magic 0d0 (Spell)
gnome : Weapon 1d6
gnome king : Weapon 2d6
gnome lord : Weapon 1d8
gnome mummy : Claw 1d6
gold
pile of gold
A metal of characteristic yellow colour, the most precious
metal used as a common commercial medium of exchange. Sym-
bol, Au; at. no. 79; at. wt. 197.2. It is the most malle-
able and ductile of all metals, and very heavy (sp. gr.,
19.3). It is quite unalterable by heat, moisture, and most
corrosive agents, and therefore well suited for its use in
coin and jewelry.
[ Webster's New International Dictionary
of the English Language, Second Edition ]
*mold
brown mold : Defensive (LEV+1)d6 (Cold)
green mold : Defensive LEVd4 (Acid)
red mold : Defensive (LEV+1)d4 (Fire)
goblin
goblin's attack is : Weapon 1d4
*golem
These creatures, not quite living but not really nonliving
either, are created from inanimate materials by powerful
mages or priests.
------------------------------------------
clay golem : Claw 3d10
flesh golem : Claw 2d8, Claw 2d8
iron golem : Weapon 4d10, Breath 4d6 (Str.)
leather golem : Claw 1d6, Claw 1d6
rope golem : Claw 1d6, Hug 6d1
stone golem : Claw 3d8
straw golem : Claw 1d2, Claw 1d2
wood golem : Claw 3d4
gremlin
The gremlin is a highly intelligent and completely evil
creature. It lives to torment other creatures and will go
to great lengths to inflict pain or cause injury.
----------------------------------------------
Attack is : Claw 1d6, Claw 1d6, Bite 1d4, Claw 0d0 (Curse)
grid bug
These electrically based creatures are not native to this
universe. They appear to come from a world whose laws of
motion are radically different from ours.
-------------------------------------------------
Attack - Bite 1d1 (Shock)
guard
Weapon 4d10
guardian naga hatchling
Bite 1d4
hell hound
Attack is : Bite 3d6, Breath 3d6 (Fire)
hell hound pup
Attack is : Bite 2d6, Breath 2d6 (Fire)
hobbit
Hobbits are an unobtrusive but very ancient people, more
numerous formerly than they are today; for they love peace
and quiet and good tilled earth: a well-ordered and well-
farmed countryside was their favourite haunt. They do not
and did not understand or like machines more complicated
than a forge-bellows, a water-mill, or a handloom, although
they were skillful with tools. Even in ancient days they
were, as a rule, shy of "the Big Folk", as they call us, and
now they avoid us with dismay and are becoming hard to find.
[ The Fellowship of the Ring, by J.R.R. Tolkien ]
-------------------------------------------------
Attack is : Weapon 1d6
hobgoblin
Hobgoblin. Used by the Puritans and in later times for
wicked goblin spirits, as in Bunyan's 'Hobgoblin nor foul
friend', but its more correct use is for the friendly spir-
its of the brownie type. In 'A midsummer night's dream' a
fairy says to Shakespeare's Puck:
Those that Hobgoblin call you, and sweet Puck,
You do their work, and they shall have good luck:
Are you not he?
and obviously Puck would not wish to be called a hobgoblin
if that was an ill-omened word.
Hobgoblins are on the whole, good-humoured and ready to be
helpful, but fond of practical joking, and like most of the
fairies rather nasty people to annoy. Boggarts hover on the
verge of hobgoblindom. Bogles are just over the edge.
One Hob mentioned by Henderson, was Hob Headless who haunted
the road between Hurworth and Neasham, but could not cross
the little river Kent, which flowed into the Tess. He was
exorcised and laid under a large stone by the roadside for
ninety-nine years and a day. If anyone was so unwary as to
sit on that stone, he would be unable to quit it for ever.
The ninety-nine years is nearly up, so trouble may soon be
heard of on the road between Hurworth and Neasham.
[ Katharine Briggs, A dictionary of Fairies ]
-------------------------------------------------
Attack is : Weapon 1d6
homunculus
Attack is : Bite 1d3 (Sleep)
humanoid
Humanoids are all approximately the size of a human, and
may be mistaken for one at a distance. They are usually
of a tribal nature, and will fiercely defend their lairs.
Usually hostile, they may even band together to raid and
pillage human settlements.
human mummy
Attack is : Claw 2d4, Claw 2d4
human
archeologist
barbarian
cave*man
elf
healer
knight
priest*
rogue
samurai
tourist
valkyrie
wizard
These strange creatures live mostly on the surface of the
earth, gathering together in societies of various forms, but
occasionally a stray will descend into the depths and commit
mayhem among the dungeon residents who, naturally, often
resent the intrusion of such beasts. They are capable of
using weapons and magic, and it is even rumored that the
Wizard of Yendor is a member of this species.
--------------------------------------------------------
archeologist : Weapon 1d6
barbarian : Weapon 1d6
cave(wo)man : Weapon 2d4
healer : Weapon 1d6
knight : Weapon 1d6
priest(ess) : Weapon 1d6
rogue : Weapon 1d6
samurai : Weapon 1d8
tourist : Weapon 1d6
valkyrie : Weapon 1d8
wizard : Weapon 1d6
iguana
Attack is : Bite 1d4
imp
... imps ... little creatures of two feet high that could
gambol and jump prodigiously; ...
[ The Charwoman's Shadow, by Lord Dunsany ]
An 'imp' is an off-shoot or cutting. Thus an 'ymp tree' was
a grafted tree, or one grown from a cutting, not from seed.
'Imp' properly means a small devil, an off-shoot of Satan,
but the distinction between goblins or bogles and imps from
hell is hard to make, and many in the Celtic countries as
well as the English Puritans regarded all fairies as devils.
The fairies of tradition often hover uneasily between the
ghostly and the diabolic state.
[ Katharine Briggs, A Dictionary of Fairies ]
-------------------------------------------------
Attack is : Claw 1d4 (taunt)
incubus
Attack is : Bite 0d0 (Seduce), Claw 1d3, Claw 1d3
iron piercer
Attack is : Bite 3d6
jabberwock
"Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!"
He took his vorpal sword in hand;
Long time the manxome foe he sought --
So rested he by the Tumtum tree,
And stood awhile in thought.
And, as in uffish thought he stood,
The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
And burbled as it came!
[ Jabberwocky, by Lewis Carroll ]
-------------------------------------------------
Attack is : Bite 2d10, Bite 2d10, Claw 2d10, Claw 2d10
jackal
Attack is : Bite 1d2
*were
ratwere : Bite 1d4 (Lycanthropy)
jackalwere : Bite 1d4 (Lycanthropy)
jaguar
Attack is : Claw 1d4, Claw 1d4, Bite 1d8
killer bee
Attack is : Sting 1d3 (Str.)
kitten
Attack is : Bite 1d6
*kobold*
The race of kobolds are reputed to be an artificial creation
of a master wizard (demi-god?). They are about 3' tall with
a vaguely dog-like face. They bear a violent dislike of the
Elven race, and will go out of their way to cause trouble
for Elves at any time.
-------------------------------------------------
kobold : Weapon 1d4
kobold lord : Weapon 2d4
kobold mummy : Claw 1d4
kobold shaman : Magic 0d0 (Spell)
kop*
keystone kop
Keystone Kop : Weapon 1d4
Kop Kaptain : Weapon 2d6
Kop Lieutenant : Weapon 1d8
Kop Sergeant : Weapon 1d6
kraken
Attack is : Claw 2d4, Claw 2d4, Hug 2d6 (Wrap), Bite 5d4
large cat
Attack is : Bite 2d4
large dog
Attack is : Bite 2d4
large kobold
Attack is : Weapon 1d6
large mimic
Attack is : Claw 3d4 (Stick)
lemure
Attack is : Claw 1d3
leprechaun
The Irish Leprechaun is the Faeries' shoemaker and is known
under various names in different parts of Ireland: Cluri-
caune in Cork, Lurican in Kerry, Lurikeen in Kildare and Lu-
rigadaun in Tipperary. Although he works for the Faeries,
the Leprechaun is not of the same species. He is small, has
dark skin and wears strange clothes. His nature has some-
thing of the manic-depressive about it: first he is quite
happy, whistling merrily as he nails a sole on to a shoe; a
few minutes later, he is sullen and morose, drunk on his
home-made heather ale. The Leprechaun's two great loves are
tobacco and whiskey, and he is a first-rate con-man, impos-
sible to out-fox. No one, no matter how clever, has ever
managed to cheat him out of his hidden pot of gold or his
magic shilling. At the last minute he always thinks of some
way to divert his captor's attention and vanishes in the
twinkling of an eye.
[ A Field Guide to the Little People
by Nancy Arrowsmith & George Moorse ]
-------------------------------------------------
Attack is : Claw 1d2 (Steal $)
leocrotta
leu*otta
...the leucrocotta, a wild beast of extraordinary swiftness,
the size of the wild ass, with the legs of a Stag, the neck,
tail, and breast of a lion, the head of a badger, a cloven
hoof, the mouth slit up as far as the ears, and one contin-
uous bone instead of teeth; it is said, too, that this
animal can imitate the human voice.
[ Curious Creatures in Zoology, John Ashton ]
-------------------------------------------------
Attack is : Claw 2d6, Bite 2d6, Claw 2d6
little dog
Attack is : Bite 1d6
lizard
Attack is : Bite 1d6
long worm
Attack is : Bite 1d4
lurker above
Attack is : Engulf 1d8 (Digest)
mail daemon
[try the Amulet of Yendor]
manes
Attack is : Claw 1d3, Claw 1d3, Bite 1d4
*lich
Once in a great while, an evil master wizard or priest will
manage through use of great magics to extend his or her life
far beyond the normal span of a human. The usual effect of
this is to transform the human, over time, into an undead of
great magical power. A Lich hates life in any form; even a
touch from one of these creatures will cause a numbing cold
in the victim. They all possess the capability to use magic.
-------------------------------------------------
demilich : Touch 3d4 (Cold), Magic 0d0 (Spell)
lich : Touch 1d10 (Cold), Magic 0d0 (Spell)
master : Touch 3d6 (Cold), Magic 0d0 (Spell)
medusa
This hideous creature from ancient Greek myth was the doom
of many a valiant adventurer. It is said that one gaze from
its eyes could turn a man to stone. One bite from the nest
of snakes which crown its head could cause instant death.
The only way to kill this monstrosity is to turn its gaze
back upon itself.
-------------------------------------------------
Attack is : Claw 1d8, Gaze 0d0 (Petrify), Bite 1d6 (Str.),
Weapon 2d4
minotaur
Attack is : Claw 3d10, Claw 3d10, Butt 2d8
mumakil
Attack is : Butt 4d12, Bite 2d6
*naga*
The naga is a mystical creature with the body of a snake and
the head of a man or woman. They will fiercely protect the
territory they consider their own. Some nagas can be forced
to serve as a guardian by a spell caster of great power.
-------------------------------------------------
black naga : Bite 2d6, Spit 1d25 (Acid)
golden naga : Bite 2d6, Magic 4d6 (Spell)
guardian naga : Bite 1d6 (Paralyze),Hug 2d4,Spit 1d6 (Str.)
red naga : Bite 2d4, Breath 2d6 (Fire)
nazgul
Attack is : Weapon 1d4 (Drain Life), Breath 0d0 (Sleep)
newt
Attack is : Bite 1d2
nurse
Attack is : Claw 2d6 (Heal)
*jelly
blue jelly : Defensive (LEV+1)d6 (Cold)
ochre jelly : Engulf 3d6 (Acid), Defensive LEVd6 (Acid)
spotted jelly : Defensive LEVd6 (Acid)
ogre*
ogre Weapon 2d5
ogre king Weapon 3d5
ogre lord Weapon 2d6
oracle
Attack is : Defensive (LEV+1)d4 (Mag. Mis.)
*ooze
*pudding
These giant amoeboid creatures look like nothing more than
puddles of slime, but they both live and move, feeding on
metal or wood as well as the occasional dungeon explorer to
supplement their diet.
-------------------------------------------------
black pudding: Bite 3d8 (Rust), Defensive 0d0 (Rust)
brown pudding: Bite 0d0 (Decay)
gray ooze: Bite 2d8 (Rust)
orcrist
The Great Goblin gave a truly awful howl of rage when he
looked at it, and all his soldiers gnashed their teeth,
clashed their shields, and stamped. They knew the sword at
once. It had killed hundreds of goblins in its time, when
the fair elves of Gondolin hunted them in the hills or did
battle before their walls. They had called it Orcrist,
Goblin-cleaver, but the goblins called it simply Biter. They
hated it and hated worse any one that carried it.
[ The Hobbit, by J.R.R. Tolkien ]
orc*
mordor orc
hill orc
uruk-hai
Attack is : Weapon 1d8
orc : Weapon 1d8
orc mummy : Claw 1d6
orc shaman : Magic 0d0 (Spell)
orc-captain : Weapon 2d4, Weapon 2d4
Mordor orc : Weapon 1d6
hill orc : Weapon 1d6
Uruk-hai : Weapon 1d8
owlbear
Attack is : Claw 1d6, Claw 1d6, Hug 2d8
pit viper
Attack is : Bite 1d4 (Str.), Bite 1d4 (Str.)
piercer
Ye Piercer doth look like unto a stalactyte, and hangeth
from the roofs of caves and caverns. Unto the height of a
man, and thicker than a man's thigh do they grow, and in
groups do they hang. If a creature doth pass beneath them,
they will by its heat and noise perceive it, and fall upon
it to kill and devour it, though in any other way they move
but exceeding slow.
[ the Bestiary of Xygag ]
-------------------------------------------------
rock piercer : Bite 2d6
iron piercer : Bite 3d6
purple worm
Attack is : Bite 2d8, Engulf 1d10 (Digest)
python
Attack is : Bite 1d4 (Str.), Hug 2d4 (Wrap)
quantum mechanic
These creatures are not native to this universe; they seem
to have strangely derived powers, and unknown motives.
-------------------------------------------------
Attack is : Claw 1d4 (Teleport)
quadruped
The woodlands and other regions are inhabited by multitudes
of four-legged creatures which cannot be simply classified.
They might not have fiery breath or deadly stings, but ad-
venturers have nevertheless met their end numerous times
due to the claws, hooves, or bites of such animals.
quasit
Attack is : Claw 1d2 (Dex.), Claw 1d2 (Dex.), Bite 1d4
queen bee
Attack is : Sting 1d8 (Str.)
quivering blob
Attack is : Touch 1d8, (Paralyze)
rabid rat
Attack is : Bite 2d4 (Con.)
red naga hatchling
Attack is : Bite 1d4
rock mole
Attack is : Bite 1d6
rock piercer
Attack is : Bite 2d6
rothe
Attack is : Claw 1d3, Bite 1d3, Bite 1d8
rust monster
These strange creatures live on a diet of metals. They
will turn a suit of armour into so much useless rusted
scrap in no time at all.
-------------------------------------------------
Attack is : Touch 0d0 (Rust), Touch 0d0 (Rust),
Defensive 0d0 (Rust)
scorpion
Attack is : Claw 1d2, Claw 1d2, Sting 1d4 (Str.)
sewer rat
Attack is : Bite 1d3
shopkeeper
Attack is : Weapon 4d4, Weapon 4d4
small mimic
Attack is : Claw 3d4
snake
Attack is : Bite 1d6 (Str.)
snickersnee
Ah, never shall I forget the cry,
or the shriek that shrieked he,
As I gnashed my teeth, and from my sheath
I drew my Snickersnee!
--Koko, Lord high executioner of Titipu
[ The Mikado, by Sir W.S. Gilbert ]
*soldier
sergeant
lieutenant
captain
The soldiers of Yendor are well-trained in the art of war,
many trained by the wizard himself. Some say the soldiers
are explorers who were unfortunate enough to be captured,
and put under the wizard's spell. Those who have survived
encounters with soldiers say they travel together in
platoons, and are fierce fighters. Because of the load of
their combat gear, however, one can usually run away from
them, and doing so is considered a wise thing.
------------------------------------------------------
soldier : Weapon 1d8
sergeant : Weapon 2d6
lieutenant : Weapon 3d4, Weapon 3d4
captain : Weapon 4d4, Weapon 4d4
soldier ant
Attack is : Bite 2d4, Sting 3d4 (Str.)
stalker
Attack is : Claw 4d4
temple priest*
Attack is : Weapon 4d10, Kick 1d4, Magic 0d0 (Cleric Spl)
tengu
The tengu was the most troublesome creature of Japanese
legend. Part bird and part man, with red beak for a nose
and flashing eyes, the tengu was notorious for stirring up
feuds and prolonging enmity between families. Indeed, the
belligerent tengus were supposed to have been man's first
instructors in the use of arms.
[Mythical Beasts by Deirdre Headon (The Leprechaun Library)]
---------------------------------------------------
Attack is : Bite 1d7
tiger
Attack is : Claw 2d4, Claw 2d4, Bite 1d10
titan
Attack is : Weapon 2d8, Magic 0d0 (Spell)
titanothere
Attack is : Claw 2d8
trapper
Attack is : Engulf 1d10 (Digest)
*troll
olog-hai
troll : Claw 4d2, Claw 4d2, Bite 2d6
ice troll : Claw 2d6, Claw 2d6 (Cold), Bite 2d6
rock troll : Claw 2d8, Weapon 3d6, Bite 2d6
water troll : Claw 2d8, Claw 2d8, Bite 2d6
olog-hai : Claw 2d8, Weapon 3d6, Bite 2d6
umber hulk
Attack is : Claw 3d4, Claw 3d4, Bite 2d5, Gaze 0d0 (Confuse)
*unicorn
unicorn horn
Men have always sought the elusive unicorn, for the single
twisted horn which projected from its forehead was thought
to be a powerful talisman. It was said that the unicorn had
simply to dip the tip of its horn in a muddy pool for the
water to become pure. Men also believed that to drink from
this horn was a protection against all sickness, and that if
the horn was ground to a powder it would act as an antidote
to all poisons. Less than 200 years ago in France, the horn
of a unicorn was used in a ceremony to test the royal food
for poison.
Although only the size of a small horse, the unicorn is a
very fierce beast, capable of killing an elephant with a
single thrust from its horn. Its fleetness of foot also
makes this solitary creature difficult to capture. However,
it can be tamed and captured by a maiden. Made gentle by the
sight of a virgin, the unicorn can be lured to lay its head
in her lap, and in this docile mood, the maiden may secure
it with a golden rope.
[Mythical Beasts by Deirdre Headon (The Leprechaun Library)]
---------------------------------------------------
Attack for all colors is : Butt 1d12, Kick 1d6
vampire*
vampire : Claw 1d6, Bite 1d6 (Drain Life)
vampire bat : Bite 1d6, Bite 0d0 (Str.)
vampire lord : Claw 1d8, Bite 1d8 (Drain Life)
violet fungus
Attack is : Touch 1d4, Touch 0d0 (Stick)
vlad the impaler
Vlad's attack is : Weapon 1d6, Bite 1d6 (Drain Life)
warg
Attack is : Bite 2d6
water demon
Attack is : Weapon 1d3, Claw 1d3, Bite 1d3
water moccasin
Attack is : Bite 1d6 (Str.)
were*
werejackal : Weapon 2d4
wererat : Weapon 2d4
werewolf : Weapon 2d4
winter wolf
Attack is : Bite 2d6, Breath 2d6 (Cold)
*long worm
worm tooth
crysknife
[The crysknife] is manufactured in two forms from teeth tak-
en from dead sandworms. The two forms are "fixed" and "un-
fixed." An unfixed knife requires proximity to a human
body's electrical field to prevent disintegration. Fixed
knives are treated for storage. All are about 20 centime-
ters long.
[ Dune, by Frank Herbert ]
wizard of yendor
No one knows how old this mighty wizard is, or from whence
he came. It is known that, having lived a span far greater
than any normal man's, he grew weary of lesser mortals; and
so, spurning all human company, he forsook the dwellings of
men and went to live in the depths of the Earth. He took
with him the mystical artifact, the Amulet of Yendor, which
is said to hold great power indeed. Many have sought to find
the wizard and his treasure, but none have found him and
lived to tell the tale. Woe be to the incautious adventurer
who disturbs this mighty sorcerer!
---------------------------------------------------
Attack is : Claw 2d12 (Amulet), Magic 0d0 (Spell)
wolf
Attack is : Bite 2d4
wolfwere
Attack is : Bite 2d6 (Lycanthropy)
*nymph
mountain nymph : Claw 0d0 (Steal), Claw 0d0 (Seduce)
wood nymph : Claw 0d0 (Steal), Claw 0d0 (Seduce)
water nymph : Claw 0d0 (Steal), Claw 0d0 (Seduce)
wraith
Attack is : Touch 1d6 (Drain Life)
wumpus
Attack is : Bite 3d6
xan
They sent their friend the mosquito [xan] ahead of them to
find out what lay ahead. "Since you are the one who sucks
the blood of men walking along paths," they told the mosqui-
to, "go and sting the men of Xibalba." The mosquito flew
down the dark road to the Underworld. Entering the house of
the Lords of Death, he stung the first person that he saw...
The mosquito stung this man as well, and when he yelled, the
man next to him asked, "Gathered Blood, what's wrong?" So
he flew along the row stinging all the seated men until he
knew the names of all twelve.
[ Popul Vuh, as translated by Ralph Nelson ]
---------------------------------------------------
Attack is : Sting 1d4 (Legs)
xorn
Attack is : Claw 1d3, Claw 1d3, Claw 1d3, Bite 4d6
*zombie
The zombi... is a soulless human corpse, still dead, but
taken from the grave and endowed by sorcery with a
mechanical semblance of life, -- it is a dead body which is
made to walk and act and move as if it were alive.
[ W. B. Seabrook ]
---------------------------------------------------
elf zombie : Claw 1d7
ettin zombie : Claw 1d10, Claw 1d10
giant zombie : Claw 2d8, Claw 2d8
gnome zombie : Claw 1d5
human zombie : Claw 1d8
kobold zombie : Claw 1d4
orc zombie : Claw 1d6
yellow light
Attack is : Explode 10d20 (Blind)
zruty
The zruty are wild and gigantic beings, living in the wil-
dernesses of the Tatra mountains.
---------------------------------------------------
Attack is : Claw 3d4, Claw 3d4, Bite 3d6